索尼承诺将“增加PS5主机供应”
2023-01-31
更新时间:2022-04-08 21:00:30作者:未知
《群星》更新了1.2的补丁,更新了了哪些内容?一起看下这篇《群星》1.2补丁完整更新内容中英文对照一览吧。
#Important
重要
*AddedDeFensivePactdiplomaticactionthatallowsyoutoformadefensivealliancewithanotherempire.
增加“建立包围网”外交行动,允许建立正对另一个帝国的防御性联盟
*Non-AggressionPact,MigrationTreaty,SupportIndependenceandGuaranteeIndependencearenowdiplomaticactionsinsteadoftradedeals.
互不侵犯条约,移民权,支持独立,保证独立现在是外交行动而非贸易条约
*RemovedembassiesandreplaceditwithTrust.Trustbuildsovertimefromhavingactivediplomatictreaties(suchasaNon-AggressionPactorAlliance)andincreasesopinionbyupto+100.
移除大使馆,以信任加以替代。信任随着建立积极性的政治关系(如互不侵犯条约,建立联盟)时间加长而提升关系,最多可以提升100
*Federationsnowvoteonwarsandnewmembers.
联邦现在就战争和加入新成员进行投票
*Federationmembersnowgive20%oftheirNavyCapacitytotheFederation,whichmakesuptheFederationNavyCapacity.
联邦成员现在将自己20%的海军上限移交给联邦,这一部分构成联邦海军上限
*Federationfleetsnolongercostmaintenance,butcannotexceedtheFederationNavyCapacityinsize.
联邦海军现在不再需要任何维持费用,但是不能超过联邦海军上限
*Youcannowkickallianceandfederationmemberswithamajorityvoteaction.
现在只要你获得多数支持,将可以剔除联盟和联邦成员
*Sendingafavorabletradedeal(suchasagift)willnowincreasetheopinionoftheotherempirebyupto+100
提出对对方有利的贸易条约(比如送礼)将增加他们对你的关系,最高100
*YoucannowsetaWarPhilosophypolicy.Thispolicydetermineswhattypeofwargoalsyoucanuse
你可以现在选择战争哲学政策,这一政策将决定你在战争中能提出何种战争目标
*RemovedWarEconomypolicy
移除战时经济政策
*ColonzingPlanetsandbuildingFrontierOutpostsnowcostsInfluencebasedonthedistancetoyourclosestownedsystem
殖民星球和建立前线基地现在将花费影响,其数值基于与你最近的星系距离
*BorderarenowOpentoeveryonebydefault,butcanbeClosedthroughaDiplomaticAction.EmpireswillCloseBorderstoRivalsbydefaultandFallenEmpireswillneverOpenBorders
边界现在默认开放,但可以通过外交行动关闭。对宿敌默认关闭边界,堕落帝国永远不会开放边界
*Happinessisnowalinearmodifier,withlevelsabove50%givingbonusesandlevelsbelow50%givingpenalties
快乐现在对生产提供线性修正,50%以上正面,50%以下负面
*AllShipWeaponshavehadtheirrangedoubled
所有武器攻击距离加倍
*AddedDiplomatic,Opinion,andAIAttitudeMapModes.MapModesareeasilymoddableandmorecanbeaddedthroughmods,butitwillaffectthechecksum
增加了外交,关系,AI态度地图编辑模式。地图编辑模式高度可定制化,非常容易通过MOD扩展,但是会影响checksum(不明白这是啥)
#General
通用
*ShipDesignswithexcesspowergainasmallbonustodamage,speedandevasion
现在船只设计中如果能量过量,会对伤害速度和闪避有小幅度加成
*GrandAdmiralachievementnowrequiresacombinedfleetpowerof100.000insteadofhavingdealt100.000damageinashipcombat
GrandAdmiral成就现在要求100k的舰队力量总和,而非造成100K伤害
(楼主吐槽下这东西,GrandAdmiral是楼主唯一没有完成的成就,尽管描述是“战争中造成100K伤害”,其实判定是对单一舰队造成100K结构伤害,如果一场战斗迎战多只舰队每次计数器都会重置……也就是对方至少要有一支45K的单独舰队让你全歼,注意像20K*3是不符合条件的,玩过游戏的都知道这条件有多么坑。P射在16号已经发布了一个小补丁对这个成就描述进行了修正,但游戏中其实还没有改过来。)
*AlliancesandFederationscannowvotetokickamember.Forthevotetobesuccessful,(50%ofmembers+1)needtovoteyes(so3membersinanallianceof4,forexample)
联盟和联邦现在可以投票剔除成员,通过需要(50%+1)的选票,比如4国联盟需要3票
*ShipCombatComputersbehaviorhasbeenchanged.AggressivebehaviorisnowcalledSwarmbehaviorandDefensivebehaviorisnowcalledBombardmentbehavior
战斗计算机运行模式得到修正,进攻计算机现在叫做蜂群计算机,防御计算机现在叫轰炸计算机。
*AddedVisitorCenterbuildingandassociatedtechnologythatisavailabletoXenophileempires
对亲外帝国,增加了可选的游客中心特有建筑和相关科技。
*AddedSymbolofUnitybuildingandassociatedtechnologythatisavailabletoSpiritualistempires
对唯心帝国,增加了可选的团结之征特有建筑和相关科技
*Fleetmerginghasbeenimprovedandshouldprioritizecertainfleetsbetter
舰队合并的机制得到了修正,现在会优先合并特定舰队
*Spaceportscannowbedismantled
太空港现在可以被拆除
*NaturalBeautyplanetmodifiereffectonhabitabilityremoved.Insteadthemodifiernowaffectsplanetmigrationattractionby+25%
优美风景星球修正现在不再影响宜居性,但是会增加星球25%的移民吸引力
*TakingaTributarynowmakesyouguaranteetheirindependencefor10yearswithoutcost
接受上贡现在使你在10年内默认保证上贡国的独立
*MigrationTimewaschangedintoMigrationSpeed
移民时间修正为移民速度
*BaseEthicsDivergencehasbeenchangedandcapitalbuildingshavebeenadjustedaccordingly.ItisnolongerpossibletoavoidEthicsDivergencebynotworkingtheReassembledShiPShelter
基本道德分歧度与星球首府建筑相互作用的机制得到了修正,现在不再能通过使初级行星首府没人工作从而避免其带来的道德分歧度减成
*AddedRegulatedSlaverypolicyoption
新增调控奴隶政策选项
*CivilianShipdesignsareupdatedwithshieldsandarmortechnologies
民事船只现在可以升级护盾和护甲科技
*FrontierOutpostsaredestroyedifthelastownedplanetinasystemchangesownerthroughwar
前线基地现在会自动摧毁如果星系中对后一个星球通过战争更换了归属权
*StrikeCraftattackandmovementpatternwaschargedtobemoreswarm-like
舰载机的攻击和移动模式现在更加集群化
*StrikeCraftshipcountincreasedfrom4to8,anddamagehasbeenrescaledaccordingly
舰载机数量从4增加到8,伤害相应减弱
*GalacticAmbitionstechnologynolongerprovidesSurveyDataforempiresyouhavecontacted
星际雄心科技现在不再提供你所接触帝国的调查数据
#New-Wargoals
新-战争目标
*MakeTributary:Youcannowtaketributariesinwar.Tributariesareatypeofsubjectthatpays20%oftheirEnergyCreditsandMineralincometotheiroverlord,butdonotjointheiroverlord'swarsandarefreetodeclaretheirownwarsandcolonizeplanets
接受上贡:你现在可以通过战争接受上贡。上贡是一种附属关系,附属将自己20%的能源和矿物交给宗主,但是不会卷入宗主的战争,同时自己可以宣布战争或是殖民星球
*AbandonPlanet:IfyourpoliciesallowPurgingyoucanforceanenemytoabandonaplanet,killingallpopsonthatplanetintheprocess
放弃星球:如果你的政策允许净化,现在你可以强迫敌人放弃星球,逐步杀死该星球上的所有人口……
*Humiliate:Youcanhumiliateenemyempires,makingthemsufferanegativemodifierforatimeandgivingyouachunkofinfluence
羞辱:你可以羞辱敌方帝国,让他们接受一个负面减成,同时自己获得大量影响
*OpenBorders:ForcestheotherEmpiretoopentheirborderstoyoufor10years
开放边境,强迫对方10年内向你开放边境
*StopAtrocity:ForcestheotherEmpiretobanslaveryandpurging
停止暴行:强迫对方废除奴隶和净化
#New-SpaceNomads
新——星际游牧民
*NomadshavebeencompletelyreworkedanDexpandedforthemid-game
游牧民被完全重做,现在在游戏中期他们会有更多表现
*Thisnon-playerfactiontravelsfromoneendofthegalaxytotheother,encounteringempiresandtriggeringevents
这一非玩家派系从星系的一头旅行到另一头,接触的帝国会触发事件
#New-DiplomaticIncidents
*CertainactionsandcircumstancescannowcauseDiplomaticIncidenteventsbetweenEmpiresinthemid-game
#New-SlaveFactions
新,奴隶派系
*RemovedtheoldSlavefaction
移除了旧的奴隶派系
*AddedtheDocileSlavesfactionmadeupofrelativelycontentslaves
增加了由相对满足生活奴隶组成的温顺奴隶派系
*DocileSlavesfactionhasfairlymildSupportEffects
温顺奴隶派系对支持的影响较为温和
*DocileSlavesfactiondemandsRegulatedSlaverypolicy
温顺奴隶派系要求调控奴隶政策
*AddedtheMalcontentSlavesfactionmadeupofunhappyslaves
增加了由不快乐奴隶组成的反抗奴隶派系
*MalcontentSlavesfactionhasfairlyharshSupportEffects,indludingempire-widerebellion
反抗奴隶派系对支持的影响较为恶劣,包括全国范围的叛乱
*MalcontentSlavesfactiondemandsfreedomforallslaves
反抗奴隶派系要求所有奴隶获得自由
*AddedEmancipationfactionfornon-slavePops
增加了由非奴隶人口组成的废奴派系
*EmancipationfactionstrengthenstheMalcontentSlaves
废奴派系会加强反抗奴隶派系
*PopethosinfluenceswhichfactionPopsjoinwhenenslaved,andthedecision"sticks"tothemforatime
人口的道德特性会决定他们被奴隶时加入何种派系,以及他们对这种派系会依附多长时间
*EnslavedPopsmovebetweenthetwofactions,withdissatisfiedslavesgravitatingtowardtheMalcontentSlaves
被奴隶的人口会在这两种派系中摇摆,不满的奴隶会逐渐倾向于反抗奴隶派系
#General
通用
*BaseHappinessreducedfrom60%to50%
基础快乐由60%修正为50%
*HabitabilityofPlanetClassestwostepsremovedfromyourspecies'primarytypeincreasedfrom20%to40%
距离你的物种宜居星球种类距离为2的星球种类宜居性由20%提升到40%
*Reducedchanceofpost-combatAdmiraleventsfiringbyafactorof5
战后触发提拔将军事件的几率减少了5
*Leaderswillnolongergainanyadditionaltraitsfromlevelingupiftheyalreadyhave3ormore
已经有3个或者更多特性的领导人不再能通过升级获得新特性
*Newlyspawnedpopsarenowmorelikelytotaketheirethicsfrompopsofthesamespecies
新生成的人口现在将更倾向于从自己的同种族获得自己的道德特性
*TheRulerSaviormodifierdurationfromTheRansomeerseventhasbeenreducedfrom100yearsto5years
从TheRansomeers事件获得的TheRulerSavior修正持续时间从100年减少为5年
*TheGrandDesignmodifierfromVoidUncloudedeventisnolongerpermanentandnowgives+10%Happinessfor20years
从VoidUnclouded事件中获取的TheGrandDesign修正不再是永久有效,现在在20年内提高10%快乐
*Propagandaedictcannowbeusedbyeveryone.FanaticCollectivistswerepreviouslypreventedfromusingit
宣传广播现在所有人都可以使用了,先前狂热集体主义不能使用这一法令
*MineralDeficiteffectincreasedfrom-33%to-50%andnowalsoaffectsresearchspeed
矿物亏空现在造成的影响由-33%增加到50%,同时也会影响研究速度
*EnergyCreditsDeficiteffectincreasedfrom-33%to-50%andnowalsoaffectsRobotoutputby-50%
能源亏空现在造成的影响由-33%提升到50%,同时使机器人人口产出减少50%
*CometSightedeventeffectonhappinessreducedfrom+15%/-15%to+10%/-10%
CometSighted事件对快乐的影响由+15%/-15%减少到+10%/-10%
*MigrationTreatiesnolongeraffectPopHappiness
移民条约不在影响人口快乐
#Ethics
道德
*Ingeneral,fanaticversionsarenow3timesasstrongerthannon-fanaticethics
总体上,所有狂热道德特性现在都比普通版本强力3倍
FanaticInpidualist
*EnergyCreditsoutputreducedfrom+20%to+15%
狂热个人主义
能源产出加成由+20%减少到+15%
Inpidualist
*EnergyCreditsoutputreducedfrom+10%to+5%
*SlaveryTolerancereducedfrom-50%to-33%
个人主义
能源产出加成由+10%减少到+55%
奴隶容忍度减成由-50%减少到-33%
FanaticCollectivist
*Foodrequirementincreasedfrom-10%to-15%
狂热集体主义
对食物的消耗由-10%加成到-15%
Collectivist
*SlaveryTolerancereducedfrom+50%to+33%
集体主义
奴隶容忍度加成由+50%减少到+33%
FanaticXenopHobe
*Xenophobiareducedfrom20%to15%
*RivalInfluenceGainincreasedfrom+50%to+75%
狂热仇外主义
仇外影响由20%减少到15%
Xenophobe
*Xenophobiareducedfrom10%to5%
*AlienSlaveryTolerancereducedfrom+50%to+33%
仇外主义
仇外影响由10%减少到5%
外星种族奴隶容忍度由+50%减少到+33%
FanaticXenophile
*Xenophobiareducedfrom-20%to-15%
*AllianceInfluencecosteffectremoved
*MaxEmbassieseffectremoved
*(NEW)DiplomaticInfluenceCostreducedby75%
*(NEW)RivalInfluencegainisreducedby75%
狂热亲外主义
仇外影响由-20%减少到-15%
结盟影响花费修正被移除
移除对最大大使馆的修正
(新)外交影响花费减少75%
(新)宿敌获得影响减少75%
Xenophile
*Xenophobiareducedfrom-10%to-5%
*AllianceInfluencecosteffectremoved
*MaxEmbassieseffectremoved
*(NEW)DiplomaticInfluenceCostreducedby25%
*(NEW)RivalInfluencegainisreducedby25%
狂热亲外主义
仇外影响由-10%减少到-5%
结盟影响花费修正被移除
移除对最大大使馆的修正
(新)外交影响花费减少25%
(新)宿敌获得影响减少25%
FanaticMilitarist
*ArmyDamageeffectremoved
*(NEW)MaxRivalriesincreasedby3
*(NEW)ShipDamageincreasedby10%
*(NEW)TruSTGrowthreducedby60%
极端军国主义
军队伤害修正被移除
(新)最大宿敌数量增加3
(新)舰队伤害增加10%
(新)信任增长速度减少60%
Militarist
*WarHappinessincreasedfrom+5%to+10%
*ArmyDamageeffectremoved
*(NEW)MaxRivalriesincreasedby1
*(NEW)ShipDamageincreasedby3%
*(NEW)Trustgrowthreducedby20%
狂热军国主义
战时快乐增高由+5%增加到+10%
军队伤害修正被移除
(新)最大宿敌数量增加1
(新)舰队伤害增加3%
(新)信任增长速度减少20%
FanaticPacifist
*GrowthRequirementeffectremoved
*ArmyDamageeffectremoved
*WarHappinessreducedfrom-20%to-15%
*(NEW)PeaceHappinessincreasedby+15%
*(NEW)MaxRivalriesreducedby3(cannothaverivals)
*(NEW)Trustgrowthincreasedby75%
狂热和平主义
人口增长修正被移除
军队伤害修正被移除
战时快乐减少由-20%减少到-15%
(新)和平时期快乐增加为+15%
(新)最大宿敌数量减少3(不能设置宿敌)
(新)信任增长速率增加75%
Pacifist
*GrowthRequirementeffectremoved
*ArmyDamageeffectremoved
*WarHappinessreducedfrom-10%to-5%
*(NEW)PeaceHappinessincreasedby+5%
*(NEW)MaxRivalriesreducedby1
*(NEW)Trustgrowthincreasedby25%
狂热和平主义
人口增长被移除
军队伤害修正被移除
战时快乐减少由-10%减少到-5%
(新)和平时期快乐增加为+5%
(新)最大宿敌数量减少1(不能设置宿敌)
(新)信任增长速率增加25%
FanaticSpiritualist
*Happinesseffectremoved
*(NEW)EthicsDivergencereducedby-30%
*(NEW)GrowthRequirementreducedby-15%
狂热唯心主义
快乐加成被移除
(新)道德分歧度减少30%
(新)人口增长要求减少15%
Spiritualist
*Happinesseffectremoved
*(NEW)EthicsDivergencereducedby-10%
*(NEW)GrowthRequirementreducedby-5%
狂热唯心主义
快乐加成被移除
(新)道德分歧度减少10%
(新)人口增长要求减少5%
FanaticMaterialist
*Physics,SocietyandEngineeringoutputincreasedfrom+10%to+15%
狂热唯物主义
所有研究产出加成由+10%增加到+15%
#Modifiers
修正
*YouthfulElitemodifiereffectonLeaderLifespanreducedfrom+25to+10years
年轻的精英修正对领导人寿命加成由+25年修正为+10年
*YouthfulPeoplemodifiereffectonHappinessreducedfrom+5%to+3%
年轻的人民修正对快乐加成由+5%减少到+3%
*NaturalBeautyplanetmodifiereffectonhappinessreducedfrom+15%to+5%
优美风景星球修正对快乐加成由+15%减少到+5%
#Components
武器
*Increasedtheengagementrangeofstrikecraftfrom80to120
舰载机交战距离由80加成到120
*StrikeCraftrebuildspeedimprovedfrom1permonthto4permonth
舰载机重新修建速率由1/月增加到4/月
*AllLaserWeaponshavehadtheirarmorpenetrationreducedfrom50%to33%
所有激光武器穿甲由50%减少到33%
*PlasmaWeaponshavehadtheirarmorpenetrationreducedfrom100%to75%
等离子体武器穿甲由100%减少到75%
*MostProjectileWeaponsnowdeal+15%damagevs.Shields
大多数动能武器现在都对护盾造成额外的15%伤害
SmallRedLaser
*Accuracyincreasedfrom82%to90%
小型红色激光
命中率由82%增加到90%
MediumRedLaser
*Accuracyincreasedfrom80%to85%
中型红色激光
命中率由80%增加到85%
LargeRedLaser
*Maxdamageincreasedfrom41to43
*Accuracyincreasedfrom75%to80%
大型红色激光
最大伤害由41提高到43
精确度由75%提高到80%
SmallBlueLaser
*Maxdamagereducedfrom12to11
*Accuracyincreasedfrom82%to90%
小型蓝色激光
最大伤害由12减少到11
精确度由82%提高到90%
MediumBlueLaser
*Accuracyincreasedfrom80%to85%
中型蓝色激光
精确度由80%提高到85%
LargeBlueLaser
*Maxdamageincreasedfrom47to48
*Accuracyincreasedfrom75%to80%
大型蓝色激光
最大伤害由47提高到48
精确度由75%提高到80%
SmallUVLaser
*Maxdamagereducedfrom13to12
*Accuracyincreasedfrom82%to90%
小型UV激光
最大伤害由13减少到12
精确度由82%提高到90%
MediumUVLaser
*Maxdamagereducedfrom27to26
*Accuracyincreasedfrom80%to85%
中型UV激光
最大伤害由27减少到26
精确度由80%提高到85%
LargeUVLaser
*Maxdamageincreasedfrom57to56
*Accuracyincreasedfrom75%to80%
大型UV激光
最大伤害由57减少到56
准确度由75%提高到80%
SmallXRAYLaser
*Maxdamagereducedfrom15to13
*Accuracyincreasedfrom82%to90%
小型X射线激光
最大伤害由15减少到13
准确度由82%提高到90%
MediumXRAYLaser
*Maxdamagereducedfrom31to30
*Accuracyincreasedfrom80%to85%
中型X射线激光
最大伤害由31减少到30
准确度由80提高到85%
LargeXRAYLaser
*Maxdamageincreasedfrom66to63
*Accuracyincreasedfrom75%to80%
大型X射线激光
最大伤害由66减少到63
准确度由75%增加到80%
SmallGammaLaser
*Maxdamagereducedfrom16to14
*Accuracyincreasedfrom82%to90%
小型Gamma激光
最大伤害由16减少到14
准确度有82%提高到90%
MediumGammaLaser
*Maxdamagereducedfrom36to33
*Accuracyincreasedfrom80%to85%
中型Gamma激光
最大伤害由36减少到33
准确度由80%增加到85%
LargeGammaLaser
*Maxdamageincreasedfrom76to71
*Accuracyincreasedfrom75%to80%
大型Gamma激光
最大伤害由76减少到71
准确度由75%提高到80%
ParticleLance
*Armorpenetrationreducedfrom100%to75%
TachyonLance
*Armorpenetrationreducedfrom100%to75%
两种长矛
穿甲率由100%减少到75%
LargeFusionMissiles
*Maxdamageincreasedfrom55to57
大型聚变导弹
最大伤害由55提高到57
MediumAntimatterMissiles
*Maxdamageincreasedfrom33to34
中型暗物质导弹
最高伤害由33提高到34
LargeAntimatterMissiles
*Maxdamageincreasedfrom62to65
大型暗物质导弹
最大伤害由62提高到65
MediumQuantumMissiles
*Maxdamageincreasedfrom37to39
中型量子导弹
最大伤害由37提高到39
LargeQuantumMissiles
*Maxdamageincreasedfrom68to72
大型量子导弹
最大伤害由68提高到72
MediumMarauderMissiles
*Mindamageincreasedfrom24to25
中型掠夺者导弹
最小伤害由24减少到25
LargeMarauderMissiles
*Damageincreasedfrom[48to80]to[50to83]
大型掠夺者导弹
伤害由48到80增加到20到83
SentinelPoint-Defense
*Accuracyreducedfrom40%to20%
*Rangeincreasedfrom8to10
哨兵点防御
准确度由40%减少到20%
射程由8增加到10
BarrierPoint-Defense
*Accuracyreducedfrom40%to30%
*Rangeincreasedfrom8to10
屏障点防御
准确度有40%减少到30%
射程8增加到10
GuardianPoint-Defense
*Rangeincreasedfrom8to10
守护者点防御
射程8增加到10
#Resources
资源
*DoubledthespawnrateofGaranthiumOre,LythuricGas,EngosVapor,TeldarCrystals,PitharanDust,OrilliumOreandSatrameneGas
几种战略资源的生成率加倍(不包括发电矿,基本上都是提供加成的空间站所需矿物)
#EndGameCrisis
*End-GameCrisesfleetsarenowsignificantlytougher
*End-GameCrisesnowoccurlateronaverage,withtheearliestappearancesofthePrethorynScourgeandUnbiddenbeingdelayedbyatleast50yearscomparedto1.1
*ExtradimensionalInvaderswillnowreinforcemoreaggressively
*ExtradimensionalInvaderPortalhashaditsbaseHullPointstripled
后期危机
所有后期危机的舰队大大增强
后期危机发生的时间后延,虫群入侵和亚空间恶魔出现的最早时间比1.1延后至少50年
亚空间恶魔现在的增援将会更有侵略性
亚空间恶魔传送门现在有三倍于原先的结构点
#Governments
*Democraticgovernmentshavehadtheirelectiontermsincreasedto10years
政府
所有民主政府选举期增长到10年
MilitaryRepublic
*ShipUpkeepeffectremoved
*WarHappinesseffectremoved
*ArmyUpkeepincreasedfrom-10%to-20%
*(NEW)ArmyDamageincreasedby10%
*(NEW)MilitaryStationbuildcostreducedby15%
*(NEW)MilitaryStationdamageincreasedby10%
军事共和
船只维持费用修正移除
战时快乐修正移除
军队维持费用减少由-10%增加到-20%
(新)军队伤害+10%
(新)军用空间站修建费用-15%
(新)军用空间站伤害+10%
MartialDemarchy
*ShipUpkeepeffectremoved
*WarHappinesseffectremoved
*ArmyUpkeepincreasedfrom-20%to-40%
*(NEW)ArmyDamageincreasedby20%
*(NEW)MilitaryStationbuildcostreducedby30%
*(NEW)MilitaryStationdamageincreasedby20%
军事民主
船只维持费用修正移除
战时快乐修正移除
军队维持费用减少由-20%增加到-40%
(新)军队伤害+20%
(新)军用空间站修建费用-30%
(新)军用空间站伤害+20%
MilitaryJunta
*Shipbuildcosteffectremoved
*(NEW)ShipUpkeepreducedby5%
*(NEW)Admiralstartinglevelincreasedby1
军政府
船只修建费用修正移除
(新)船只维持费用-5%
(新)海军上将起始等级加1
OrderedStratocracy
*Shipbuildcosteffectremoved
*(NEW)ShipUpkeepreducedby10%
*(NEW)Admiralstartinglevelincreasedby2
有序军阀
船只修建费用修正移除
(新)船只维持费用-10%
(新)海军上将起始等级加2
MilitaryDictatorship
*ShipUpkeepeffetremoved
*NavalCapacityeffectreducedfrom+20%to+10%
*(NEW)Shipbuildcostreducedby10%
*(NEW)RivalryInfluenceGainincreasedby25%
军事独裁
船只维持费用修正移除
海军上限加成由20%减少到10%
(新)船只修建费用减少10%
(新)宿敌影响获得+25%
MartialEmpire
*ShipUpkeepeffetremoved
*NavalCapacityeffectreducedfrom+40%to+20%
*(NEW)Shipbuildcostreducedby20%
*(NEW)RivalryInfluenceGainincreasedby50%
军事帝国
船只维持费用修正移除
海军上限加成由40%减少到20%
(新)船只修建费用减少20%
(新)宿敌影响获得+50%
TheocraticRepublic
*EthicsDivergenceeffectremoved
*CoreSystemseffectremoved
*(NEW)Happinessincreasedby5%
*(NEW)FoodRequirementreducedby10%
神权共和
道德分歧度修正移除
核心星系修正移除
(新)快乐+5%
(新)食物消耗减少10%
TranscendentRepublic
*EthicsDivergenceeffectremoved
*CoreSystemseffectremoved
*(NEW)Happinessincreasedby10%
*(NEW)FoodRequirementreducedby20%
超凡共和
神权共和
道德分歧度修正移除
核心星系修正移除
(新)快乐+10%
(新)食物消耗减少20%
TheocraticOligarchy
*EthicsDivergenceeffectremoved
*LeaderInfluencecosteffectremoved
*(NEW)LeaderLifespanincreasedby20years
*(NEW)ResettlementCostreducedby15%
神权寡合
道德分歧度修正移除
雇佣领导人影响花费修正移除
(新)领导人寿命+20年
(新)重新安置费用减少15%
TranscendentOligarchy
*EthicsDivergenceeffectremoved
*LeaderInfluencecosteffectremoved
*(NEW)LeaderLifespanincreasedby40years
*(NEW)ResettlementCostreducedby30%
超凡寡合
道德分歧度修正移除
雇佣领导人影响花费修正移除
(新)领导人寿命+40年
(新)重新安置费用减少30%
DivineMandate
*SlaveryToleranceeffectremoved
*ResettlementCosteffectremoved
*(NEW)EdictInfluencecostreducedby15%
*(NEW)Edictdurationincreasedby15%
*(NEW)EthicsDivergencereducedby10%
神圣王朝
奴隶容忍度修正移除
重新安置修正移除
(新)法令影响花费-15%
(新)法令生效时间+15%
(新)道德分歧度-10%
TranscendentEmpire
*SlaveryToleranceeffectremoved
*ResettlementCosteffectremoved
*(NEW)EdictInfluencecostreducedby30%
*(NEW)Edictdurationincreasedby30%
*(NEW)EthicsDivergencereducedby20%
超凡帝国
奴隶容忍度修正移除
重新安置修正移除
(新)法令影响花费-30%
(新)法令生效时间+30%
(新)道德分歧度-20%
DirectDemocracy
*CoreSystemseffectremoved
*(NEW)Happinessincreasedby5%
*(NEW)LeaderExperienceGainincreasedby15%
直接民主
核心星区修正移除
(新)快乐+5%
(新)领导人经验获得+15%
SubconsciousConsensus
*CoreSystemseffectremoved
*(NEW)Happinessincreasedby10%
*(NEW)LeaderExperienceGainincreasedby30%
潜意识共识
核心星区修正移除
(新)快乐+10%
(新)领导人经验获得+30%
DespoticHegemony
*SurveySpeedeffectremoved
*(NEW)ResearchStationcostreducedby25%
霸权专制
研究速度修正移除
(新)研究空间站花费减少25%
NeuralNetworkAdministration
*SurveySpeedeffectremoved
*(NEW)ResearchStationcostreducedby50%
神经元网络管理
研究速度修正移除
(新)研究空间站花费减少50%
MoralDemocracy
*Happinesseffectremoved
*(NEW)LeaderPoolincreasedby1
*(NEW)EmpireLeaderCapincreasedby1
*(NEW)CoreSystemsincreasedby2
道德民主
快乐修正移除
(新)领导人候选池+1
(新)帝国领导人上限+1
(新)核心星系+2
IrenicDemocracy
*Happinesseffectremoved
*(NEW)LeaderPoolincreasedby2
*(NEW)EmpireLeaderCapincreasedby2
*(NEW)CoreSystemsincreasedby4
和平民主
快乐修正移除
(新)领导人候选池+2
(新)帝国领导人上限+2
(新)核心星系+4
PeacefulBeaurocracy
*LeaderPooleffectremoved
*LeaderInfluenceCosteffectremoved
*EmpireLeaderCapeffectremoved
*(NEW)CoreSystemsincreasedby5
和平官僚
领导人候选池修正移除
雇佣领导人话费修正移除
帝国领导人上限移除
(新)核心星系+5
IrenicProtectorate
*LeaderPooleffectremoved
*LeaderInfluenceCosteffectremoved
*EmpireLeaderCapeffectremoved
*(NEW)CoreSystemsincreasedby10
和平摄政
领导人候选池修正移除
雇佣领导人话费修正移除
帝国领导人上限移除
(新)核心星系+10
EnlightenedMonarchy
*Edictdurationreducedfrom+25%to+15%
*Edictcostreducedfrom-25%to-15%
*CoreSystemsincreasedfrom+1to+2
开明君主
法令持续时间由+25%减少到+15%
法令花费减少由-25%减少到-15%
核心星区由+1增加到+2
IrenicMonarchy
*Edictdurationreducedfrom+50%to+30%
*Edictcostreducedfrom-50%to-30%
*CoreSystemsincreasedfrom+2to+4
和平君主
法令持续时间由+50%减少到+30%
法令花费减少由-50%减少到-30%
核心星区由+2增加到+4
IndirectDemocracy
*LeaderInfluencecostreducedfrom-10%to-15%
间接民主
领导人雇佣花费影响由-10%提高到-15%
DemocraticUtopia
*LeaderInfluencecostreducedfrom-10%to-30%
民乌托邦主
领导人雇佣花费影响由-10%提高到-30%
PlutocraticOligarchy
*(NEW)MiningStationbuildcostreducedby25%
财阀寡头
(新)资源空间站修建花费-25%
MegaCorporation
*(NEW)MiningStationbuildcostreducedby50%
超级企业
(新)资源空间站修建花费-50%
DespoticEmpire
*SlaveryToleranceeffectremoved
*(NEW)Buildingconstructioncostreducedby15%
独裁帝国
奴隶容忍度修正移除
(新)建筑花费-15%
StarEmpire
*SlaveryToleranceeffectremoved
*(NEW)Buildingconstructioncostreducedby30%
独裁帝国
奴隶容忍度修正移除
(新)建筑花费-30%
#Units
单位
*ColonyShipmineralcostnowdependsoncomponentsandisnolongerstatic
殖民舰的花费现在决定于组件,而非固定不变
*PrivateColonyShipnowcosts50%ofColonyShip,butinEnergyCredits
私人殖民舰现在花费为正常殖民舰的50%,但是花费的是能源货币
*PrivateColonyShipcostnowdependsoncomponentsandisnolongerstatic
私人殖民船的花费现在取决于组件,而非固定不变
#War
战争
###################
#AI
AI
###################
#Misc
杂项
*AIEmpireswillstartoutlawingAIRoboticsovertimeduringacertainCrisis
随着特定危机的开始,现在AI国家会将机器人判定为违法
*AIEmpiresnolongerpick"dialogue-only"eventoptionsindiplomaticevents
在外交事件中,AI国家不再选取“只交换意见”选项
*FixedAIcolonizingholyworldsdespitenothavingthestrengthtotackletheFallenEmpireprotectingthemundersomecircumstances
修复了在某些情况下,AI国家打不过堕落帝国还要作死殖民圣地
*FixedabugwheretheAIwouldnotupgradefederationfleets
修复了AI不会升级联邦舰队的bug
*AInowcreatesauto-generateddesignsforfederationships
AI现在会为联邦舰队生产自动最优的船只
*AInowbuildsfederationfleets
AI现在会修建联邦舰队了
*AIwillopenbordersduringend-gamecrises
在后期危机来临期间,AI国家会开放边境
*AInowdismantlesnon-sentientrobotsiftheyareunemployed
如果现在非智能机器人处于失业状态,AI会把他们拆掉
*AInolongerbuildrobotsifunemploymentexistsorpopwouldbeunemployed
AI现在不会建机器人,如果存在失业或者修了就会有人失业
*AIandsectorsnowupgrademilitarystations
AI和星区现在回升级军事太空站
*FixedbugwheretheAIwouldnotupgradesspaceportsiftherealreadyexistedamax-levelspaceportintheempire
修复了如果国家已经存在最高级的太空港,AI就不会升级其他太空港的bug
*AIwillnowcancelfollowfleetordersiftargetfleet'ssystemhasmorehostilesthantheycantakeon
如果被追击舰队进入了军事力量比自己强的星系,AI现在会自动取消追击
*FixedabugwhereAIdidn'tchoosethespecieswithhighestdamagewhenbuildinganewarmy
修正了AI不会选择伤害最高的种族来建立军队的bug
#Sector
星区
*Sectorsshouldnowbuildandappropriatelyhandlespecialbuildings(suchas+Happinessbuildings)
星区现在会修建和正确的对待特殊建筑(比如+快乐建筑)(以前+快乐建筑动不动就没人工作)
*SectorAIwillnowabortspaceportconstructionifhostilesarenearby
如果敌人舰队就在旁边,星区现在不会反复修太空港给敌人摧毁
*Allsectorswillnowbuildmilitarystations
所有星区现在都会自己修军事太空站
*FixedabugthatcouldcausethesectorAItosometimesnotbuildbuildings
修正了一个有时候星区AI不会建建筑的bug
*Fixedabugwhereplayercouldgiveresourcestosectorsandsectorscouldstoreresourcesovercap
修正了星区可以自己储存或者接受玩家给予资源超过上限的bug
*Fixedabugwheresectorstrytobuildstationsbyaplanetthattheempirealreadyisbuildingastationby
修正了如果玩家正在建一个空间站,星区会反复尝试自己去建同一个空间站的bug
#Diplomacy
外交
*AIallieswillnowbeupsetifyouvotedowntheirproposals,andmayleavetheallianceorattempttokickyou
如果现在你反复拒绝AI盟友的战争目标,他们会很不爽,甚至会尝试离开联盟或者踢掉你
*AIisnowlessselfishwhenselectingwargoals
AI现在在选择战争目标时不那么自私了
#EndGameCrises
*Crisesempiresaremoreaggressiveandcomputer-controllerEmpiresrespondmoreaggressivelytothePrethorynScourge
后期危机
后期危机帝国会表现的更有侵虐性,电脑操纵的国家对虫群也会表现的更有侵略性
回复举报|32楼2016-06-2214:44
无光之刃x
北落师门1
#UserInterface
用户界面
###################
*Weaponsthatcannotbeevadedarenowproperlylabeled
不能被闪避的武器现在被标识出来了
*AddedALT+Bshortcutforopeningthehelpbrowserin-game
新增了ALT+B快捷键,在游戏内打开帮助界面
*Heirportraitingovernmentviewisnolongeroffsetincorrectly
政府界面继承人的画像现在正常显示了
*Attackinggeneralportraitinplanetviewisnolongeroffsetincorrectly
星球界面正在进攻的将军画像现在正常显示了
*Portraitsinresettlementview,multiplayerlobbyandgeneticmodificationarenolongeroffsetincorrectly
重新安置界面,多人玩家房间,基因修正页面的画像现在正常显示了
*"Constructionqueuecompleted"messagenowonlytriggersforspaceportsindirectlycontrolledsystems
“建筑序列完成”通知现在只会由直接控制的星区触发
*Diplomacyviewnowshowstheleadername,speciesandtraitofthenationyou'recommunicatingwith
外交界面现在会现实与你交流国家的领导人名字,种族以及特性
*Nowpossibletoseeinformationaboutthewarsempiresarehavingindiplomaticstatus
现在可以在外交状态栏看见该国家的交战状态
*Youarenowabletoseehowmuchmineralsyougainfromyoursubjects,andhowmuchyoupayasasubject
你现在可以看到你的附庸向你上贡多少资源,或者你作为附庸上贡多少资源
*Nolongerpossibletodismissanalliancevotemessage
不再能够解散联盟投票信息
*Fixedsoyougetsomedescriptivetextforalliancevotemessages
现在你能在联盟投票页面获取关于投票的描述性信息
*Implementedadiplomacystatuswhichlistseveryoneguaranteeingthecountry
增加了一个政治状态用于显示保护该国家的国家
*Armiesandfleetconstructionnowautomaticallyopenswhenenteringtheassocatiedtabsinplanetview
进入星球页面时,正在建造中的军队和舰队会自动显示
*Fixedsothatyougetacontextmenuwhenright-clickingsystemswhilethefleetisinFTL
当舰队进行超光速旅行的时候,你可以右键星系从而获得相关信息
*Powerinashipdesignisnowshownasgreenifyouhaveexcesspower,andredifyouhavetoolittle
如果你有多余能量,船只设计页面的能量将会显示为绿色,反之为红色
*Buildingsthatcanbeupgradedbutyoulacktheresourcestoupgradenowshowagreyupgradearrow
没有充足资源但理应可以进行升级的建筑现在会显示灰色箭头
*Shipviewisnowdrag-ablebytheheaderline
船只页面的拖拽更方便了
*Galaxyviewnowgoesallthewaytotheleftwhenhiding
星系界面现在在隐藏时会往左移动
*Galaxyviewselectedempiregovernmenttypenolongeroverlapsthefounderspeciesethics
星系页面选定帝国政府类型时不会再覆盖物种的道德特性
*Empireviewnowgoesallthewaytotheleftwhenhiding
帝国页面现在隐藏时会往左移动
*Truststatusindiplomacyviewnowhasabackgroundandisalignedliketheotherelements
外交界面的信任状态栏现在和其他元素一样有恰当的背景
*OpenandCloseBordersdiplomaticactionisnowshownevenifnotclickableduetoaccesscontrol
开放和关闭边境选项现在会正常显示,就算他们由于权限问题不能被点击
*Diplomaticactionsindiplomacynowsortbasedonpossibility
外交页面的外加选项现在按照接受可能性排序
###################
#Usermodding
mod制作
(这东西…你如果要自己做mod估计也能看懂,实在有人要求我再翻译)
###################
#Misc.
*BrowserbaseURLisnowsetindefinesinsteadhard-coded
*Fixedsothatbooleaneffectsprinttotheerrorlogwhenreceivingbadvalues
*Fixedsofallen_empire_initializers.txtscriptuseseffectinsteadofreferencinglast_created_fleet
*Addedacheckforset_graphical_culturetomakesurethegraphicalcultureexists
*Fixedsothatcreate_shipeffectreportserrorswhenwritingunsupportedvariables
*Addedanerrorforwhenset_ownerfailstoevaluateacountry
*Fixedsothatvariablesnotreadincreate_fleetandset_locationeffectsarereportedasunexpected
*Addednewlocalizationpromotions
*AddednewlocalizationfunctionsinSpeciesScope;GetNamePlural,GetClass,GetClassPlural,GetNameInsult,GetNamePluralInsult,GetNameCompliment,GetNamePluralCompliment,GetSpawnName,GetSpawnNamePlural,GetOrganName,GetMouthName,GetRandomSpeciesSound
*AddednewlocalizationfunctioninLeaderScope:GetRulerTitle
*Fixedanissuewithrandom_owned_fleeteffect
*Addedevery_owned_fleeteffecttocomplementrandom_owned_fleet
*Implementedaguarantee_countryeffect
*Improvedthebegin_event_chaintoprintmoreerrorswhenfailingandloadorderindependence
*Fixedsothatcreate_specieseffectattemptstorandomizeanamelistfromtheupliftedversionofthespeciesclass
*has_established_communications={who=from}waschangedtohas_established_communications=fromforconsistency
*Fixedsothatthecreate_popeffectusesapropereventtargetforspecifyingethos
*Implementedset_closed_borderseffecttosetifacountryhasbordersopened/closedtowardsanothercountry
*Addedevery_subject,random_subjecteffects
*Descriptionforcan_control_access_fornowshowsreasonswhy
*Addedaneffectvariabletocreate_countryeffects,whichshouldbeusedinsteadofreferencinglast_created_country
*Implementedaneffectvariableforcreate_fleet,whichshouldbeusedinsteadofreferencingthefleetimmediatelyafterusinglast_created_fleet
*AddedsupportforeffectButtonTypeincontainerwindows
*Implementeda"on_planet_surveyed"onaction
*Unifiedsothatownedpopstriggerisgeneratedinthesamewayastheeffect
*Addedclear_resourceseffect
*Addedset_species_homeworldeffect
*Fixedsothatbooleaneffectsprinttotheerrorlogwhenreceivingbadvalues
*AddedsupporttobeabletouseweightstodecidehowtheAIbuildsbuildings
*Purgeeffectnowactuallypurgesallpops,previouslyitonlypurgedpopsofthesamespeciesasthefirstpopintheplanet
*Improvedhowshipdatacanbescriptedincountrytypes
#Triggers
*Addingheir=yestoakill_leader={type=ruler}effectwillnowkillheirinsteadofruler
*Addedscriptedtrigger"is_robot"checkingifapopisanon-sentientrobot
*Addedcalc_true_iftrigger
*Addedtriggerhas_spaceport_construction
*Addedtriggeris_researching_technology
*Addedis_subjectandis_overlordtriggers
*Addedany_subjecttrigger
*is_same_speciesnowcomparestheidentityofthetwospecies
*Addedis_exact_same_speciesthatworkslikeis_same_speciesusedtowork
*Fixedanissuewiththepotentialtriggerincountryedictsnotalwayshidingtheedicts
*Addedminerals><=trigger
*Updatedsometrigger_docsdocumentation
###################
#Performance
表现
###################
*Fixedastallthatcouldhappenwithlargesectors
修复了当星区太大时可能发生的延迟
*Improvedperformanceinfactionsview
增强了派系界面的表现
*Improvedperformanceinfleetview
增强了舰队界面的表现
*ImprovedperformanceinSectorAI'smonthlyupdates
增强了星区AI每月升级的表现
*MinorimprovementsinAIcalculations
小幅度增强了AI计算的表现